How do you idiomatically say that a character is doing an animation? I can't think of a good way to say this. Sometimes, when you make a game you must animate characters in the editor you've been given. So how do you say that a character is made to move using a set animation? I think you can say "perform an animation" but that's the active form, what's the passive form? "Underwent an animation"?

For example:

The virtual character performed an animation after the AI decided to pick an object.

The virtual character underwent an animation after the player ordered it to perform an action.

  • What's the context? Are you talking to game programmers, or to the general community? – Andrew Jul 15 '19 at 0:49
  • general community – blackbird Jul 15 '19 at 0:58
  • I would just say the character "performs some action", or "moves" in response to some event. No need to get into too much detail. We know they're not real people, but we nevertheless act and talk as if they are, e.g. "my guy died". – Andrew Jul 15 '19 at 1:22
  • Characters don't perform an animation nor do they undergo an animation. At least not in any normal sense. Characters are animated. They perform actions and they undergo changes (in posture). – Jason Bassford Jul 15 '19 at 4:04

I'm assuming you are talking about a computer game where the Avatar visually carries out a specific action when you press a button (e.g. a move in a fighting game), rather than an animated character in a cartoon/film.

The virtual character performs an animation [sequence] after the player orders it to carry out an action [by pressing a button]

As a native speaker who has played a lot of computer games over the last 30 years, I think you could probably drop sequence and most gamers would know what you mean. They would perform the action, rather than undergo it - in the same sense as an Actor performing to the direction of a script.


Although I think this fits as a question in this SE, you might find a better answer in the Game Development SE, as they should be more familiar with the terms used in game character animation.

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