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What is the word that describes inflation of in-game money as the player gets to higher levels of the game?

I know this word exists because I seen it before as someone had told me, but now I can't find it any more.

The meaning of the word is that the higher the level of the player is, the more resources the player will make in-game.

This is bad because it will not make things fun for new players, and will cause hyperinflation of all resources. This usually happens in massive multiplayer online games.

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  • Is this related to a specific game like poker?
    – Mamta D
    Oct 9, 2015 at 11:27
  • Accretion: growth or increase by the gradual accumulation of additional layers or matter.
    – Joe Dark
    Oct 9, 2015 at 12:40
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    If a game is properly economically balanced, the last sentence in your paragraph shouldn't occur... for example, items that are designed for lower-level players should not be powerful enough to be wanted by higher-level payers, so they should stay cheap as the higher-level users sell them off in favor of better equipment.
    – Catija
    Oct 9, 2015 at 17:12
  • @MamtaD, no, poker doesn't have this symptom since they're dependent on luck so the value of the money is based on your total money and bets on the table. | A game has this symptom for what I know is a government simulation game. The larger the nation is, the more farms it can build and the more money it can generate by selling food. Making big nations generating over 100k/day while small ones generating like 5k/day only.
    – XPMai
    Oct 9, 2015 at 17:53
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    @XPMai -- Your question is written in perfect English. The concept is an important one for game design. Game Designers are far more likely to be able to answer your question than most native English speakers.
    – Jasper
    Oct 9, 2015 at 18:17

1 Answer 1

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Sounds to me like devaluation. I haven't heard it applied to resources in gaming, but it has the right meaning.

This forum post mentions devaluation of goods, unfortunately the source on that page is missing.

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